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My Projects

This page presents a selection of projects that represent how I approach software development, applied AI, game programming, and systems-level problem solving. Each project includes an overview of the problem, technologies used, and my contributions to design and implementation.

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Select a project to explore its architecture, development process, and technical outcomes in more detail.

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01

AI for Sounding Out Words (SonicPhonics)

An applied AI project developed in collaboration with industry, focused on analysing children’s speech and recognising phoneme pronunciation to support early literacy learning. My work involved audio data labelling, dataset preparation, and evaluating speech recognition models using real-world data.

02

8-Bit Princess

A 2D game developed in C++ using OpenGL, featuring player combat, enemy AI, particle effects, and scene transitions. This project demonstrates real-time rendering, gameplay system design, and custom engine-level implementation.

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03

Meal Maestro

An Android mobile application designed to support meal planning through structured UI flows, authentication, and user interaction management. The project demonstrates Android application fundamentals and includes an AI-assisted feature integrated by the team to support recipe inspiration and planning.

04

3D Helicopter Animation Simulator

A computer graphics project featuring a fully modelled and animated helicopter built with OpenGL. The project demonstrates hierarchical modelling, transformations, animation control, lighting, and camera systems in a real-time 3D environment.

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